This version contains a lot of changes. In order to offer a pleasant experience even for more casual players. For example, the character can now hang from the edges instead of falling (when possible). Also, if he gets hit by a projectile, he loses his coins instead of dying instantly. For those who prefer a bigger challenge, the “hardcore” difficulty mode disables these changes.
We wish you a lot of fun 🙂
Features / changes:
– You can now grab ledges instead of falling for the first 2 difficulty modes.
– No more insta-death if you have coins, for the first 2 difficulty modes too.
– Scoreboard calculation have changed.
– Scoreboard resetted for campaign dungeons.
– Checkpoints now store keys and coins.
– Crystal skull resets death count.
– Updated run animations.
– Increased range for slide-jumps.
– Vertical jumping is now more forgiving.