Shadebob Games

Yet another game development blog

2d tiles and walls

In Desktop Commando, all my static objects are placed with pixel accuracy, meaning that something like TILED could not help me a lot. Still, I need to create some levels but I don't want to develop an extra editor application.

Since the game will eventually allow players to build stuff (like turrets and traps) it was interesting to develop some kind of generic ingame editor that allow me to place static objects myself (as an administrator) and save the level directly inside the game.

I also created a small script that take a wall tileset made in GIMP and import it in libgdx, ready to be used.

Here is the result:

This article was posted by Yanick Bourbeau & It's my 6th oldest. It is 111 words long.
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